Sometimes, it’s something well hidden or a prize for doing some platforming off the beaten path, which is fun. There’s a bunch of collectibles to get throughout the levels, and I’m of mixed opinions on them. It visually looks cool and presents a challenge of trying to discern enemies against background objects. My personal favorite level out of the bunch was the world’s secret level, where everything is a silhouette set against a sunset. It’s easy to get through, though it isn’t “handholdy.” The difficulty spiked when it came to the mine cart level, which becomes a test of reflexes where most things kill you in one hit. On the difficulty side, the game is pretty fair. It all feels very dynamic, especially in comparison to Nintendo’s own in-house 2.5D offering of New Super Mario Bros. Instead of some stock background parallax as you would expect from a lot of older platformers, the backgrounds seem handcrafted to give each level its own distinct feel.Īt times, Donkey Kong Country Returns takes full advantage of the 2.5D style by blasting players into the background for platforming, with some sections having barrels blasting you around the different planes of the game world and background set pieces directly interacting with the level. We played through the first world and had a blast, and part of what defines the game is the strong visual design. This control scheme can be considered an early work in progress for the franchise, but it’s still annoying. It’s just really kinda annoying? While the “1” button already has a purpose (grabbing things), why not use the “B” button which rests behind the D-pad and is within easy reach to utilize these functions? This problem is presumably fixed for the Nintendo 3DS port and the sequel though, on account of more buttons being available. Waggling the Wii remote does so many functions that it’s impossible to not use it, like slamming the ground and doing rolls. My main gripe with the game is the reliance on waggling the Wii remote. You can also blow stuff, but it exclusively seems to just be used for finding secrets. Diddy Kong is a more versatile character in that he can hover with his jetpack and can use a peanut gun to hit enemies at a distance though, as far as I know, it’s no help in boss battles. If you’re Donkey Kong, the ground slams also stun nearby enemies. They can roll into enemies and they can slam the ground, which can break objects and open up background stuff for items. Also, Diddy Kong is here and he’s the second player character.ĭonkey Kong and Diddy Kong have your standard platforming moves with a mix of their own stuff. ![]() In fact, I’m pretty sure his appearance in Super Smash Bros. Rool fellow that’s apparently in the initial trilogy? Well, he’s not here. You may wonder, “ hey, why not get Tropical Freeze on the Switch instead?” Well, Nintendo never marks down their stuff and I found this game for $15.ĭonkey Kong’s island is being haunted by a bunch of mystical tiki guys that wants his bananas, and he won’t be having that. We played the initial Wii version, which I got because of convenient multiplayer. I dug out the ol’ Wii, replaced the batteries in the Wii remotes, and hopped right in.ĭonkey Kong Country Returns was the start of a modern continuation of the Donkey Kong Country series, this time under the helm of Retro Studios. So, I ended up going into this experience blind with my sister. I don’t think I’ve played a proper Donkey Kong Country before, and even if I did, I probably don’t remember. It was my day off, so I decided to dig into a game that I bought during my trip to LVL UP: Donkey Kong Country Returns.
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